Games as teaching method

A didactic game is construed as some sort of game where set rules are observed. It is an educating tool serving the didactic purpose. An important aspect of the game is to achieve a strictly defined score. Competences acquired when playing didactic games, e.g. persistence, critical thinking or readiness to run risk, facilitate the development of entrepreneurial attitudes. Examples of didactic games strengthening those competences are location-based games and strategic games.
(Article by Natalia Kaszkowiak and Joanna Tobys, based on the Erasmus+ project Trio2Success outputs)

Team building in teaching. From the teachers’ team to the class team.

Copertina-Campiotti

This document intends to explore any possible connection between Team Building efforts, training of teachers along an educational pathway and experiential learning. Team Building is increasingly valued in the business community as an activity which turns a group of people working together into a team. Through the analysis of some theoretical concepts behind such practice, the intent of this paper is to identify and lay the foundations for the development of the same process in a school setting, from the viewpoint of training the teachers.
Afterwards, through the proposition of a fractal model, the author will analyze how this can deliver a positive impact on the learning level, both from a standpoint of strategy as well as outcomes.