A didactic game is construed as some sort of game where set rules are observed. It is an educating tool serving the didactic purpose. An important aspect of the game is to achieve a strictly defined score. Competences acquired when playing didactic games, e.g. persistence, critical thinking or readiness to run risk, facilitate the development of entrepreneurial attitudes. Examples of didactic games strengthening those competences are location-based games and strategic games.
(Article by Natalia Kaszkowiak and Joanna Tobys, based on the Erasmus+ project Trio2Success outputs)
Tag: entrepreneurship
Debating. The new approach to learning social skills
Debate clubs are the offspring of historical eighteen century London Debating Societies. Nowadays, debating is perceived as one of the most interesting and effective methods of teaching pupils and students entrepreneurial skills. Although there are many ways of debating, the most popular is the British Parliamentary Style (BPS). According to BPS, there are two counteracting parties which argue around the given topic and try to persuade the adjudicators and the audience. In this spirit, the Poznań Oxford Debates were launched in 2012. Since that time, Career Counselling Centre organise the debates, which are popular among the students.
(Article based on the Erasmus+ project Trio2Success outputs)